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SILENT HILL 1:
After coming to after emergency about which us it notifies the headpiece of Garry it sees that his seven-year-old daughter Of sheril of propala and immediately it leaves for its searches, after passing not much around the city it it notes its silhouette in the fog, and Meyson notes that daughter it runs away. After breaking into a run after it it it runs into the wicket. Further on the small tunnel it reaches. To the worried to death corpses, after looking around them it are passed further and here it they will attack "dwarfs". and since our of Garry without the weapon it loses consciousness.
When we are newly discovered eye that we see that Garry it appeared in the cafe, in which already it sat officer Sybil Bennett. Ob'yasniv to us that in Saylent city Hill some troubles it return to it its pistol he speaks about the fact that in it few cartridges and that you expended them aiming. After approaching the barnoy counter we we select kitchen knife, lantern, phial with the medicine and map. After approaching the table we we see radio trying it to take Garry he speaks that it broken. Well that zh then to us to the output. But after approaching the door we hear that radio suddenly it begins to hiss. We go to it and when we be going to take in the window it flies "winged monster" Ubiva4 him from the pistol, which to us it gave Sybil, we nevertheless take radio and we leave.
After approaching the bench next, Garry is beret cartridges. Now to us it is must there, where we were to the cafe. If you do not remember where it then you will look on the map there this place is also noted. "sweet flag of skramerov" is better not to touch, as "triggers" Do1d4 to the blind alley we see there note from Sheril "into the school", cartridges and metal tube, is more precise her fragment. Further we go to the intersection Levin. and Meterson. Where we find note about the canine booth of that being being located on Levin. Well that zh, having deeply sighed, we go there. There in the booth we select key from that standing with a number of house. After passing there we we see map and lock with three bore holes on the door. Now to the searches for keys. Again we leave to the street we go on The the finney. To the blind alley there police machine we obtain in it from the baggage carrier key and first-aid kit. Further on The the ellroy. We see break, and to skrayu moved to other side of break board. We pass on it. We take in the mailbox key and jar with the medicine on the steps. We go naBachmen. In blind alley of which we see the machine of Garry, from which we take away phial with the medicine. And go into the alley Of materson there from the right side we we see wicket leading on area for the basketball. There we see that someone dearly played a little by canine head into the basketball and directly under the grid it lies by the third, and last key again we remain and go discovered all three locks. Door is opened and we leave into the court, where to suddenly become dark. There and in the entire further game to us to prove useful the lantern, which Garry immediately reached. We leave to the parallel street and straight to the school Of sheril, where note conducted us.
Chapter 2. School.
Thus after entering into certain "predbannichek" of school we take there, to the left on the bench the plan of the evacuation of school. Then we immediately be bound for Infirmeri, where we take two first-aid kits and certainly we remain. Further already familiar to us dwarfs. Then we run into Retseption we take cartridges we go into the court, where the dear dwarfs wait us. We go to the door of parallel by that from which they left and we pass to the door the connecting both parts of the school and as run to the second floor into the class, we take first-aid kit. We go into the office of chemistry we there take chemical substances and immediately we be sent for the laboratory where it is seen hand holding certain gold locket. Well we naturally pour out chemicals to the hand and we take it. Certainly, we will not forget to take cartridges. We leave into the court and go into the left upper angle to the hours. We there put locket in one of the openings. We go into the room, and without fearing without the fear and the risk it is discovered the twitching itself door. Kha, there kisa, and you what did expect?
Now into the musical room, and there collect on the piano in this sequence: 2-4 white, 6th white, 5th black, 5th white, 1st black. Well here was thrown out silver locket. We take it and again to that tserkvushke where we put gold locket. We put this, and now we go in the basement of school where we should include generator. They included. Well here now again we go to the chapel and... door is opened! We enter there. We pass, pass, we rise and we again in the court of school.
WELL THIS IS ALL IT WILL GIVE ME BUT FOR MORE GO TO WWW.GAMEGURU.COM
SILENT HILL 2:
Extra options menu:
At the options screen, push L1 or R1 to display an extra options menu with blood color, map zoom, and other selections.
While playing the game, push L1 + L2 + R1 + R2 + Select + Start.
Finish the game. Start another game and enter the extra options menu to access new features.
A Bullet Adjust option can be set, allowing the normal amount of ammunition found at a location to be doubled or tripled.
A Noise Effect option can be toggled.
Another new option can be toggled, allowing scenes to be viewed without distortion.
Additional riddle difficulty:
Finish the game under the easy, normal, and hard riddle difficulty settings. Select the hard riddle difficulty again and begin a new game with a new combination of riddles.
Unlock all five endings, then start a new game. All signs will now be revealed.
Book Of Lost Memories:
Finish the game. Start a new game and look for the newspaper stand near the Texxon Gas Station. The Book Of Lost Memories can be found inside.
Book Of The Crimson Ceremony:
This book can be found in the reading room on the second floor of the Nightmare hotel.
Finish the game under the normal difficulty and normal riddle difficulty settings. Start a new game to find the Chain Saw among logs before the cemetery.
Finish the game with the Rebirth ending. Start a new game and a dog house will now appear near Jack's Inn and the gas station. Look inside the dog house to find the Dog Key. It is used to open the observation room in the nightmare hotel.
Finish the game two times. Start a new game to find the Hyper Spray on the south side of the motor home.
Finish the game. Start a new game and enter the Historical Society building. The Obsidian Goblet can be found on a shelf.
Finish the game. Start a new game to find White Chrism vial in the kitchen of apartment 105 in Blue Creek Apartments.
Introduction FMV sequence audio:
If you wait at the title screen for awhile, the introduction FMV sequence will begin. In some scenes, there will be no audio. Finish the game one time and the audio will be restored to those scenes.
Innocent Man riddle:
One of the rooms you will enter in the Labyrinth will include six men that have been hung by the ceiling. Your job is to free the innocent man in the group. In easy riddle mode, the innocent man will always be, The Kidnapper. In normal riddle mode, the innocent man will always be, The Arsonist. In hard riddle mode, the innocent man will always be ,The Counterfeiter. Once you find out who the innocent man is, pull the corresponding empty noose in the second room to release the body. In his place, the Key Of The Persecuted will be on the floor below.
The box combination:
When you get almost to the end of the hospital area and go down in the elevator, you will get a call on the radio. It is game show which will ask three questions. You must go to the third floor storeroom to get your prize. The combination to the box is 3 1 3. Note: This is for the easy and normal difficulty setting.
Hidden skulls in picture:
Go to room 307 in Wood Side Apartments. On the third floor is a picture on the wall. Press X and the message There's a painting hanging on the wall. It looks like a landscape of this area. will appear. Look at the picture to see two skulls on the side of the mountains.
How to beat Eddie:
In the first battle, equip your rifle and as soon as you get the chance, shoot him four times. He will run away. Follow him into the next room. Get far away from him and just keep shooting until he dies. If he gets in close, run away and shoot him. If done correctly, he should be locked in between shots and you will not get hit.
THANKS TO WWW.CONSOLECHEATSCODES.COM
SILENT HILL 3:
HappyBirthDay Heather Shirt
PutHere2FeelJoy Block head
TOUCH_MY_HEART Don't Touch
GangsterGirl God of thunder
LightToFuture The light
BlueRobbieWin Killer rabbit
01_03_08_11_12 Royal flush
cockadooodledoo Golden Rooster
Suspense 13eme Rue
IGN_pickleboy IGN.com Shirt
EGMpretaporter EGM Shirt
gameinformer Game Informer Tank Top
badical PSM Tank Top
GMRownzjoo GMR shirt
SH3_OPiuM Official Playstation Magazine costume
MANY THANKS TO WWW.GAMESPOT.COM
SILENT HILL 4:
Unlockable How to Unlock
Chainsaw Beat the game once, save and load the new data. Then, in the Forest World, near the car, search for a cut trunk, the Chainsaw is right beside it.
Eileen's Nurse Costume Complete the game on any skill level and then restart using the same save. Check room 303 for the costume. It can be selected on the 3rd run through.
One Weapon Mode Get 10 big stars in hard mode
All Weapons Mode Beat One Weapon Mode with a 10 star rank
Cynthia's Special Costume Finish the game with all four endings on one slot. Start a new game and select Eileen's nurse uniform to have Cynthia wearing her special costume.
Eileen's Sub-Machine gun Get at least 9 stars in a Brand New Fear fear file in hard mode.
Brand New Fear Mode Complete the game on any difficulty, then save the game after the credits.
Full Weapon Mode Score a 100 rank in One Weapon Mode
Unlockable How to Unlock
The Death of Eileen You have to exorcise more than 80% of the paranormal phenomena that appear in your appartment and Eileen have to die during final battle.
The 21 Sacraments You have to exorcise less than 80% of the paranormal phenomena that appear in your appartment and Eileen have to die during final battle.
Mom You have to exorcise less than 80% of the paranormal phenomena that appear in your appartment and Eileen have to survive during final battle.
Goodbye You have to exorcise more than 80% of the paranormal phenomena that appear in your appartment and Eileen have to survive during final battle.
Silent Hill 4: The Room GlitchesEileen's Glitch: Building World 2
After you take Eileen to the elevator, select bottom floor from the panel. Go out the door here, and look for the Holy Candle in a corner. Take the Candle if you'd like, then get Eileen to follow you around to here. Push her into that corner, and make a fast break for the Elevator farthest away from this corner. Enter it as fast as you can. If Henry appears alone in the elevator, you've done it. If not, go outside and try the whole process over again from pushing her into the corner until he does appear in there alone.
When he finally shows up in the elevator alone, go down the ladder in here.On this screen, continue forward along the linear path until you trigger the two Walter cutscene. Then continue along to the next screen -- you should notice Eileen on the other side of the fence along the way. After this, go back to the previous screen. You should wait where you enter, and you'll eventually see Eileen running straight at you on the right side of the fence. Now you can continue along to the Bar where you can enter the door code, since you don't have to escort Eileen the long way.
SILENT HILL 5:
NOT OUT YET COMINGSOON FOR PS3