Games, Video games
silent hill



A CULT CLASSIC SILENT HILL FIRST COME OUT IN 1999 FOR PLAYSTATION IN IT YOU PLAY HARRY MASON WERE YOU HAVE TO FIND YOUR DAUGHTER AFTER A MISTERIES CAR CRASH.SILENT HILL DIDNT FIND A HUGE ADUTINCE DO TO THE LOW BAGET STORY LINE BUT IT FOUND MANY DEVETED FELLOWERS WHO LOVE THE GAME DO TO ITS SPHYCOLIGICAL HEAD TRIP.
IN 2001 THEY RELEASE SILENT HILL 2 IN IT YOU PLAY JAMES SANTERVELINT WHO GOT A LETTER FROM HIS WIFE TO MEET IN THERE SPACIEL PLACE,THIS TIME SILENT HILL DRUW A BIGGER ATTENDENCE WITH ALL THE NEW TWIST AND TURN THAT GAMERS LOVED FROM THE FIRST ONE THIS TIME IT HEAD A BETTER STORY AND GRAPHIC SEEN
THE FIRST TWO GAMES THE PLAYERS ARE DRAWIN TO SILENT HILL THE NEXT TWO THE TOWN REACHES OUT TO THEM THE NEXT PERSON TO GO TO SILENT HILL DUE TO HER PREVES CONTION THE ADOPTED DAUGHTER OF HARRY MASON, HEATHER AFTER 17 YEARS HER PAST FINNALY GOT UP TO HER,HEATHER WAS THE FIRST CHARACTER THAT DIDNT FIT THE NORMAL BIG BREASTED VIDEO GAME CHARACTER SHE LOOKED AND DRESS LIKE A NORMAL TEENAGER.
THE FOUR GAME WASNT SUPPOSSED TO BE A SILENT HILL GAME IT WASNT TILL AFERT PREPROTACTING THAT THEY DISIDED TO BUT IT IN THERE LONG RUN OF SILENT HILL GAMES,A CONNOCTION TO A SERIAL KILLER MENSION IN SILENT HILL 2, HARRY TOWNSEN LIVED NEAR SILENT AND WAKE UP ONE DAY LOCKED IN HIS OWN APARTMENT THE ONLY WAY OUT WAS A SMALL HOLE ON HIS BATHROOM WHICH HE HADED TO TRAVEL BACK AND FORTH THROW SLINT HILL AND HIS APARTMENT TO FEGARE OUT WHY THEY LOCKED HIM UP.
THEIR IS RUMORES SPREDEN OF A NEW SILENT HILL GAME FOR PSP IN IT YOU PLAY A TRUCKER DRIVEN BY THE TOWN I DONT KNOW MUCH ABOUT THIS ONE DUE TO ITS UNREALESE




SOME CODES FOR YOU GUYS>
SILENT HILL 1:

Chapter 1

After coming to after emergency about which us it notifies the headpiece of Garry it sees that his seven-year-old daughter Of sheril of propala and immediately it leaves for its searches, after passing not much around the city it it notes its silhouette in the fog, and Meyson notes that daughter it runs away. After breaking into a run after it it it runs into the wicket. Further on the small tunnel it reaches. To the worried to death corpses, after looking around them it are passed further and here it they will attack "dwarfs". and since our of Garry without the weapon it loses consciousness.

When we are newly discovered eye that we see that Garry it appeared in the cafe, in which already it sat officer Sybil Bennett. Ob'yasniv to us that in Saylent city Hill some troubles it return to it its pistol he speaks about the fact that in it few cartridges and that you expended them aiming. After approaching the barnoy counter we we select kitchen knife, lantern, phial with the medicine and map. After approaching the table we we see radio trying it to take Garry he speaks that it broken. Well that zh then to us to the output. But after approaching the door we hear that radio suddenly it begins to hiss. We go to it and when we be going to take in the window it flies "winged monster" Ubiva4 him from the pistol, which to us it gave Sybil, we nevertheless take radio and we leave.
After approaching the bench next, Garry is beret cartridges. Now to us it is must there, where we were to the cafe. If you do not remember where it then you will look on the map there this place is also noted. "sweet flag of skramerov" is better not to touch, as "triggers" Do1d4 to the blind alley we see there note from Sheril "into the school", cartridges and metal tube, is more precise her fragment. Further we go to the intersection Levin. and Meterson. Where we find note about the canine booth of that being being located on Levin. Well that zh, having deeply sighed, we go there. There in the booth we select key from that standing with a number of house. After passing there we we see map and lock with three bore holes on the door. Now to the searches for keys. Again we leave to the street we go on The the finney. To the blind alley there police machine we obtain in it from the baggage carrier key and first-aid kit. Further on The the ellroy. We see break, and to skrayu moved to other side of break board. We pass on it. We take in the mailbox key and jar with the medicine on the steps. We go naBachmen. In blind alley of which we see the machine of Garry, from which we take away phial with the medicine. And go into the alley Of materson there from the right side we we see wicket leading on area for the basketball. There we see that someone dearly played a little by canine head into the basketball and directly under the grid it lies by the third, and last key again we remain and go discovered all three locks. Door is opened and we leave into the court, where to suddenly become dark. There and in the entire further game to us to prove useful the lantern, which Garry immediately reached. We leave to the parallel street and straight to the school Of sheril, where note conducted us.

Chapter 2. School.

Thus after entering into certain "predbannichek" of school we take there, to the left on the bench the plan of the evacuation of school. Then we immediately be bound for Infirmeri, where we take two first-aid kits and certainly we remain. Further already familiar to us dwarfs. Then we run into Retseption we take cartridges we go into the court, where the dear dwarfs wait us. We go to the door of parallel by that from which they left and we pass to the door the connecting both parts of the school and as run to the second floor into the class, we take first-aid kit. We go into the office of chemistry we there take chemical substances and immediately we be sent for the laboratory where it is seen hand holding certain gold locket. Well we naturally pour out chemicals to the hand and we take it. Certainly, we will not forget to take cartridges. We leave into the court and go into the left upper angle to the hours. We there put locket in one of the openings. We go into the room, and without fearing without the fear and the risk it is discovered the twitching itself door. Kha, there kisa, and you what did expect?
Now into the musical room, and there collect on the piano in this sequence: 2-4 white, 6th white, 5th black, 5th white, 1st black. Well here was thrown out silver locket. We take it and again to that tserkvushke where we put gold locket. We put this, and now we go in the basement of school where we should include generator. They included. Well here now again we go to the chapel and... door is opened! We enter there. We pass, pass, we rise and we again in the court of school.
WELL THIS IS ALL IT WILL GIVE ME BUT FOR MORE GO TO WWW.GAMEGURU.COM


SILENT HILL 2:
Extra options menu:
At the options screen, push L1 or R1 to display an extra options menu with blood color, map zoom, and other selections.


In-game reset:
While playing the game, push L1 + L2 + R1 + R2 + Select + Start.

Completion bonuses:
Finish the game. Start another game and enter the extra options menu to access new features.

A Bullet Adjust option can be set, allowing the normal amount of ammunition found at a location to be doubled or tripled.


A Noise Effect option can be toggled.

Another new option can be toggled, allowing scenes to be viewed without distortion.

Additional riddle difficulty:
Finish the game under the easy, normal, and hard riddle difficulty settings. Select the hard riddle difficulty again and begin a new game with a new combination of riddles.

Reveal signs:
Unlock all five endings, then start a new game. All signs will now be revealed.

Book Of Lost Memories:
Finish the game. Start a new game and look for the newspaper stand near the Texxon Gas Station. The Book Of Lost Memories can be found inside.

Book Of The Crimson Ceremony:
This book can be found in the reading room on the second floor of the Nightmare hotel.


Chain Saw:
Finish the game under the normal difficulty and normal riddle difficulty settings. Start a new game to find the Chain Saw among logs before the cemetery.

Dog Key:
Finish the game with the Rebirth ending. Start a new game and a dog house will now appear near Jack's Inn and the gas station. Look inside the dog house to find the Dog Key. It is used to open the observation room in the nightmare hotel.


Hyper Spray:
Finish the game two times. Start a new game to find the Hyper Spray on the south side of the motor home.

Obsidian Goblet:
Finish the game. Start a new game and enter the Historical Society building. The Obsidian Goblet can be found on a shelf.

White Chrism:
Finish the game. Start a new game to find White Chrism vial in the kitchen of apartment 105 in Blue Creek Apartments.

Introduction FMV sequence audio:
If you wait at the title screen for awhile, the introduction FMV sequence will begin. In some scenes, there will be no audio. Finish the game one time and the audio will be restored to those scenes.


Innocent Man riddle:
One of the rooms you will enter in the Labyrinth will include six men that have been hung by the ceiling. Your job is to free the innocent man in the group. In easy riddle mode, the innocent man will always be, The Kidnapper. In normal riddle mode, the innocent man will always be, The Arsonist. In hard riddle mode, the innocent man will always be ,The Counterfeiter. Once you find out who the innocent man is, pull the corresponding empty noose in the second room to release the body. In his place, the Key Of The Persecuted will be on the floor below.


The box combination:
When you get almost to the end of the hospital area and go down in the elevator, you will get a call on the radio. It is game show which will ask three questions. You must go to the third floor storeroom to get your prize. The combination to the box is 3 1 3. Note: This is for the easy and normal difficulty setting.


Hidden skulls in picture:
Go to room 307 in Wood Side Apartments. On the third floor is a picture on the wall. Press X and the message There's a painting hanging on the wall. It looks like a landscape of this area. will appear. Look at the picture to see two skulls on the side of the mountains.


How to beat Eddie:
In the first battle, equip your rifle and as soon as you get the chance, shoot him four times. He will run away. Follow him into the next room. Get far away from him and just keep shooting until he dies. If he gets in close, run away and shoot him. If done correctly, he should be locked in between shots and you will not get hit.
THANKS TO WWW.CONSOLECHEATSCODES.COM


SILENT HILL 3:
Cheat Effect
HappyBirthDay Heather Shirt
I_Love_You Onsen
PutHere2FeelJoy Block head
TOUCH_MY_HEART Don't Touch
GangsterGirl God of thunder
LightToFuture The light
ShogyouMujou Transience
BlueRobbieWin Killer rabbit
01_03_08_11_12 Royal flush
cockadooodledoo Golden Rooster
PrincessHeart Transform
Shut_your_mouth Zipper
sLmLdGhSmKfBfH Play
SH3_Wrestlarn Gamereactor
Suspense 13eme Rue
IGN_pickleboy IGN.com Shirt
ProTip GamePro
EGMpretaporter EGM Shirt
gameinformer Game Informer Tank Top
badical PSM Tank Top
GMRownzjoo GMR shirt
SH3_OPiuM Official Playstation Magazine costume
iaml33t GameSpy.com
IwannabeaGJ GN
extra_thumbs OPS2
MATADOR PS2RO
MANY THANKS TO WWW.GAMESPOT.COM


SILENT HILL 4:
Unlockable How to Unlock
Chainsaw Beat the game once, save and load the new data. Then, in the Forest World, near the car, search for a cut trunk, the Chainsaw is right beside it.
Eileen's Nurse Costume Complete the game on any skill level and then restart using the same save. Check room 303 for the costume. It can be selected on the 3rd run through.
One Weapon Mode Get 10 big stars in hard mode
All Weapons Mode Beat One Weapon Mode with a 10 star rank
Cynthia's Special Costume Finish the game with all four endings on one slot. Start a new game and select Eileen's nurse uniform to have Cynthia wearing her special costume.
Eileen's Sub-Machine gun Get at least 9 stars in a Brand New Fear fear file in hard mode.
Brand New Fear Mode Complete the game on any difficulty, then save the game after the credits.
Full Weapon Mode Score a 100 rank in One Weapon Mode

Alternate Endings
Unlockable How to Unlock
The Death of Eileen You have to exorcise more than 80% of the paranormal phenomena that appear in your appartment and Eileen have to die during final battle.
The 21 Sacraments You have to exorcise less than 80% of the paranormal phenomena that appear in your appartment and Eileen have to die during final battle.
Mom You have to exorcise less than 80% of the paranormal phenomena that appear in your appartment and Eileen have to survive during final battle.
Goodbye You have to exorcise more than 80% of the paranormal phenomena that appear in your appartment and Eileen have to survive during final battle.
Silent Hill 4: The Room GlitchesEileen's Glitch: Building World 2
After you take Eileen to the elevator, select bottom floor from the panel. Go out the door here, and look for the Holy Candle in a corner. Take the Candle if you'd like, then get Eileen to follow you around to here. Push her into that corner, and make a fast break for the Elevator farthest away from this corner. Enter it as fast as you can. If Henry appears alone in the elevator, you've done it. If not, go outside and try the whole process over again from pushing her into the corner until he does appear in there alone.
When he finally shows up in the elevator alone, go down the ladder in here.On this screen, continue forward along the linear path until you trigger the two Walter cutscene. Then continue along to the next screen -- you should notice Eileen on the other side of the fence along the way. After this, go back to the previous screen. You should wait where you enter, and you'll eventually see Eileen running straight at you on the right side of the fence. Now you can continue along to the Bar where you can enter the door code, since you don't have to escort Eileen the long way.
THANKS GAMESTOP.COM



SILENT HILL 5:
NOT OUT YET COMINGSOON FOR PS3

MAIN CHARACTERS AND CREATURES






SHE'S ONE OF MY FAVORITE CHARACTERS ^_^
Dahlia Gillespie is an eccentric old woman who owns an antique store in Silent Hill. Underneath this façade, Dahlia is a key member of the Silent Hill cult and the mastermind behind Alessa’s birth and injury. Dahlia is Alessa's mother, though their relationship was anything but loving. Dahlia coerced Harry, via his quest to find his missing daughter, into helping her find and subdue Alessa in the Otherworld so she could make the girl birth the God. Upon the God’s birth, Dahlia was killed by either the Holy Woman in White (Incubator) or by Incubus.
Deborah Kara Unger .... Dahlia Gillespie


Harry Mason is a writer whose wife died 5 years ago and is now single. Seven years before the start of the game, Harry and his terminally ill wife found an infant abandoned at the side of the road near Silent Hill. They adopted the girl and named her Cheryl. After his wife's death, Harry continued to raise Cheryl alone. Several years ago Harry and Cheryl went to Silent Hill for a vacation. As they neared town, Harry's Jeep left the road when Harry swerved to avoid a pedestrian.
Upon waking after the crash, Harry found himself alone in Silent Hill and on a quest to find his lost daughter. Along the way, Harry learned the truth: his daughter was connected to a cult operating in Silent Hill and she was part of a grand scheme by the cult to give life to a demon. Harry was able to defeat the demon and before he escaped, he was given a new infant girl. For further information on Harry and the infant, see the Silent Hill 3 section below.
i dont know why a girl played him Radha Mitchell


Cheryl Mason is Harry's seven-year-old adopted daughter. When she and her father went to Silent Hill on vacation, she disappeared. She was drawn to the town through mystical purposes further explained below in the segment about Alessa Gillespie.



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